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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
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publications
High Quality Realtime Tessellation of Trimmed NURBS Surfaces for Interactive Examination of Surface Quality on Car Bodies
Published in Proceedings of the 17th International Meshing Roundtable, 2008
Real-time View-dependent Rendering of Parametric Surfaces
Published in Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games, 2009
Data-Parallel Hierarchical Link Creation for Radiosity
Published in Eurographics Symposium on Parallel Graphics and Visualization, 2009
On Floating-Point Normal Vectors
Published in Computer Graphics Forum, 2010
3-SAT on CUDA: Towards a Massively Parallel SAT Solver
Published in 2010 International Conference on High Performance Computing & Simulation, 2010
Surface Reconstruction Based on Hierarchical Floating Radial Basis Functions
Published in Computer Graphics Forum, 2010
Adaptive Level-of-Precision for GPU-Rendering
Published in Vision, Modeling, and Visualization (2011), 2011
Data-Parallel Decompression of Triangle Mesh Topology
Published in Computer Graphics Forum, 2012
Multiresolution Attributes for Tessellated Meshes
Published in Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012
Real-Time Geometry Decompression on Graphics Hardware
Published in 2012
Multiresolution Attributes for Hardware Tessellated Objects
Published in IEEE Transactions on Visualization and Computer Graphics, 2013
A Survey of Efficient Representations for Independent Unit Vectors
Published in Journal of Computer Graphics Techniques (JCGT), 2014
Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows
Published in Computer Graphics Forum, 2015
Vertex-Blend Attribute Compression
Published in Proceedings of the Conference on High-Performance Graphics, 2022
Permutation Coding for Vertex-Blend Attribute Compression
Published in Proc. ACM Comput. Graph. Interact. Tech., 2022
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
Published in Computer Graphics Forum, 2023
Towards Practical Meshlet Compression
Published in Vision, Modeling, and Visualization, 2024
Real-Time Procedural Generation with GPU Work Graphs
Published in Proc. ACM Comput. Graph. Interact. Tech., 2024
Real-Time GPU Tree Generation
Published in High-Performance Graphics - Symposium Papers, 2025
Parallel Dense-Geometry-Format Topology Decompression
Published in Eurographics 2025 - Short Papers, 2025
