GPU View-Adaptive Crack-Free Subdivision of Bézier Surfaces

Published in Eurographics Symposium on Rendering - Symposium Papers, 2026

Abstract

We present a recursive GPU algorithm for view-adaptive and crack-free Bézier subdivision. We contribute an improved memory-efficient sub-patch representation, a numerically stable and fast reconstruction of subdivided Bézier patches, a novel controllable subdivision criterion, a communication-free crack-closing technique, and carefully designed computations for producing watertight triangulations. Our GPU work graphs implementation can outperform both hardware tessellation and an implementation based on execute-indirect, while using orders of magnitude less memory. Our results demonstrate that recursive split problems map efficiently to GPU work graphs, suggesting broader applicability.

Tabaei, Seyedmasih; Kuth, Bastian; Oberberger, Max; Meyer, Quirin. (2026). “GPU View-Adaptive Crack-Free Subdivision of Bézier Surfaces.” Eurographics Symposium on Rendering - Symposium Papers.

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